Zhanibek Zharylkhassynov LEVEL, NARRATIVE DESIGNER GAME DESIGNER With 3+ years of experience “No matter how well written the code is or how beautiful the art is, a game will never be engaging without good gameplay design.” Zotteler Learn More
TAKE A LOOK AT MY RECENT FLESHINSANE PROJECT

PROJECTS GALLERY

Fleshinsane
Concept Arts
Prototypes

design skills

Design and Art Style
I’m adept at crafting unique art styles for games, seamlessly combining creativity and technical expertise to bring visually striking and cohesive worlds to life.
Game juice (visual feedback)
I make game interactions juicy by adding dynamic feedback and smooth, responsive mechanics that make every player action feel impactful and satisfying.
Prototype
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
 
Balance
Perhaps the most important thing in the game is its balance. It is incredibly important to have a balance between frustartion and boredeoom.
UX Design
I design game UX/UI by creating intuitive and visually appealing interfaces that make gameplay seamless and enjoyable.
 
Core mechanics
Create a dynamic combat system with fluid controls, strategic depth, impactful feedback, diverse abilities, and balanced mechanics for engaging gameplay.
 
Intuitive User Interface
I design a seamless user experience with intuitive navigation, clear information hierarchy, engaging visuals, and responsive interactions for effortless usability.
 
Pitching to Stakeholders
I effectively pitch user experiences by illustrating intuitive design benefits, user-centric solutions, measurable impact, and stakeholder alignment for compelling presentations.
 
Design
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
 
Design
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
 
Prototype
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
 
Prototype
Perhaps the most important thing in the game is its balance. It is incredibly important to have a balance between frustartion and boredeoom.
UX Design
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
 
Combat Systems
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
 
Intuitive User Interface
I create from scratch a prototype that can show the basic mechanics of the game and give a clear understanding of the game and its features
Pitching to Stakeholders
Creating a unique art style for the whole game makes it truly unique amongst the many other games.
 

TECHNICAL SKILLS

Unity Editor
I effectively utilize Unity for rapid prototyping, leveraging its robust features and flexibility to quickly bring game concepts to life.
Unreal Engine 5
I’m skilled at using Unreal Engine for prototyping, taking advantage of its advanced features and real-time capabilities to quickly and effectively develop and test game concepts.
Google Sheets
I use google tables for optimal game balance. This allows me to look at the whole picture and act on my general knowledge.
Trello
I use Trello to work with the team. This program has the most optimal system for teamwork. No performer has ever complained about not understanding the plan.
Google Doc
I use google docs for Game design document, or technical tasks, reflecting the most important parts and aspects of the game clearly and point by point, allowing the team to work clearly based on the points.
Adobe Photoshop
I love Photoshop, the ability to sketch quick sketches that came to mind at midnight really gives life to the game
3D Max
I worked and work in 3DS MAX when it is not necessary to make or finalize 3D models in the project.
Premier Pro
I know how to work in premiere pro thanks to creating a game trailer, very often I create sketch videos or teasers and test the reaction of viewers.
Unity Editor
It is very important for a game designer to customize the balance and small things in unity editor.
Unreal Engine 5
It is very important for a game designer to tune the parameters and balance the game live
Google Sheets
I use google tables for optimal game balance. This allows me to look at the whole picture and act on my general knowledge.
Trello
I use Trello to work with the team. This program has the most optimal system for teamwork. No performer has ever complained about not understanding the plan.
 
Google Doc
I use google doc for gdd
Adobe Photoshop
I use Trello to work with the team. This program has the most optimal system for teamwork. No performer has ever complained about not understanding the plan.
3D Max
I use Trello to work with the team. This program has the most optimal system for teamwork. No performer has ever complained about not understanding the plan.
Premier Pro
I use Trello to work with the team. This program has the most optimal system for teamwork. No performer has ever complained about not understanding the plan.

ABOUT ME

I from childhood loved mods for games, in particular garrys mode, I really liked to create stories and missions for friends. Most of all I was interested in the logic and psychology of games, why one game is interesting and the other boring? How to make the player feel fear or joy? How to create a game that draws you in?

Interests and hobbies

  • Dungeon and dragons
  • Cybersport (former player in PUBG tournaments PC)
  • SCUBA Diving (I am Padi open water-certified diver)
  • Motoracing (Amateur)

Education and advanced training

  • Ontario college advaced diploma 2021-2024 George Brown College (3,73 gpa)
  • Game design certificate 2023-2024
    XYZ School (292 Hours)
  • Game design programm 2021
    Fanshawe college

reviews

Wojtek Kawczynski​
Wojtek Kawczynski​CEO at Wark Studios
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He is very pro-active and openminded person, with high skills of managment!
Vitor Fiacadori​
Vitor Fiacadori​ UI/UX & Game Designer Vitruvian Sport Systems
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I want to highlight Zhan's outstanding work as a game designer. His ability to create innovative game mechanics and engaging stories impresses us all.
Aigul Verdenva
Aigul VerdenvaCEO Freshsu Games Studios
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Zhan is a highly professional game designer known for his exceptional ability to meet deadlines, deliver innovative solutions, and consistently produce top-quality game design documentation and systems.
Sayat Yegenberdiev
Sayat YegenberdievCEO of Kazakhstan chess federation
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Fully developed a wonderful game within 3 months for the development of the chess industry in Kazakhstan!
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